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Texas USSSA Playing Rules
Appeals
A. There are two
types of appeals, a live ball appeal and
a dead ball appeal.
B. The defense may
appeal during a live ball immediately
following the play and before the next pitch
(legal or illegal), granting an intentional base
on balls, or before the next play or attempted
play. If the offensive team initiates a play
before the next pitch (legal or illegal), the
defensive team does not lose the right to
appeal. A defensive player may make a live
ball appeal with the ball in his possession
by tagging the runner or touching the base that
was missed or left too early.
C. A coach or any
defensive player with or without the ball may
make a dead ball appeal by verbally
stating that the runner missed the base or left
the base too early.
D. All appeals
must be made 1) before the next pitch (legal or
illegal); 2) at the end of an inning, before the
pitcher and all infielders have left fair
territory; 3) before and intentional base on
balls is granted; or 4) on the last play of the
game, before the umpires leave the fenced area
of the playing field.
Coach Pitch
A. Each batter
will be allowed Six (6) pitches. If a batter
hits a foul ball on the sixth pitch, he will be
allowed to continue batting until he does not
make contact with the ball, puts the ball in
play.
B. A fair batter
ball hitting a coach pitcher will be declared a
foul ball if the umpire rules that the coach
pitcher’s contact with the ball was
unintentional. If in the umpire’s judgment a
coach pitcher intentionally makes contact with a
batted ball, the batter will be out and no
runner can advance.
C. Play shall be
stopped and the ball ruled dead when returned to
the infield. The umpire shall determine the
position of the runners when the ball becomes
dead.
D. All teams must
roster bat for all games and use (10) defensive
players. Teams can begin a game with nine (9)
players but one player must be a pitcher.
E. The catcher
shall be located in the catcher’s box, no more
than four (4) feet behind home plate.
F. There will be
no: 1) Base on Balls 2) Base Awards for Hit By
Pitcher 3) Infield Fly Rule 4) Base Stealing 5)
Bunting (players must take a full swing).
G. Runners may not
leave their bases until the pitched ball crosses
the front edge of home plate. A runner who
leaves early will be declared out and the pitch
will be called a no pitch.
H. A coach pitcher
is prohibited from coaching while in the
pitching position either physically or verbally.
I.
Courtesy
runners are allowed for the catcher only.
J.
There is no bunting or soft swings in 7 & 8U
Coach Pitch tournaments in Texas. There
will be no 20' arc during qualifiers.
Designated Hitter
A. The designated hitter rules below apply to ages
15-18. There is no designated hitter in ages
14U and below.
B.
A
hitter may be designated (not mandatory) for any
one starting player and all subsequent
substitutes for that player.
C.
A
starting defensive player cannot be listed as
the designated hitter in the starting lineup.
D.
Failure to
declare a designated hitter prior to the game
precludes the use of the designated hitter
during the game.
E. The role of the
designated hitter is terminated for the
remainder of the game when: 1) The defensive player or any previous defensive player for whom
the designated hitter subsequently bats,
pinch-hits or pinch-runs for the designated
hitter or 2) The designated hitter or any
previous designated hitter assumes a defensive
position.
Protests
A. If a team
protests, they must notify the home plate umpire
and the umpire will beckon the tournament director to the field to address the protest.
The game clock will not be stopped for the
protest.
Rosters
A.
Rosters must be online in the
USSSA computer before any team plays in a
sanctioned USSSA event. Rosters are public
information that can be accessed by any
director, coach or parent. The success of the
USSSA roster system depends on the
accountability of many. To that extent, the
following rule has been implemented beginning
with 2006 USSSA events:
"Your opponent's roster is available at the
USSSA team website for your review. Please
verify the legality of your opponent's game
roster before you take the field. Commencement
of play designates your acceptance of your
opponent's roster and game results will not be
changed. Any coach guilty of fraud in regards
to a roster will immediately be suspended from
play and reported to the USSSA State Director."
Therefore, regarding
rosters, the only protestable offense during a
game begins is the use of a player that does not
appear on a roster at all.
Sportsmanship
A.
The umpires
will handle UNSPORTSMANLIKE CONDUCT if the
unsportsmanlike conduct is on the field of
play. If an umpire has a problem with a fan or
parent outside of the field, the umpire should
go to the manager of the team that the problem
is with and have the manager handle the
situation. If the manager fails to handle the
situation then the umpire will eject the manager
from the game. The manager then has the option
of handling the situation himself or getting a
facility director to handle the situation.
Game Lengths
A. All
5,6,7,8,9,10,11,12 year old games will be six
innings of play. All 13,14,15,16,17 & 18 year
old games will be seven innings of play.
Pitching Limits
A. All age groups
that are scheduled for six (6) innings, a
pitcher may not pitch more than eighteen (18)
outs in any given day. All age groups that are
scheduled for seven (7) innings, a pitcher may
not pitch more than twenty-one (21) outs in any
given day.
B. For all age
groups, a pitcher may not pitch more than
twenty-seven (27) outs in a week (Monday thru
Sunday) or a specific tournament no matter if it
is a three, four or five game guarantee.
C. A second trip
to the same pitcher in the same inning will
cause the pitcher’s automatic removal from the
mound (not the game).
D. When a pitcher
takes his position at the beginning of each
inning, or when he relieves another pitcher, he
shall be permitted to pitch not to exceed eight
(8) preparatory pitches to his catcher during
which play shall be suspended.
Roster Batting
A. If a team is
batting the entire roster, and a member is
unable to continue due to injury or illness, the
team will not be penalized when it is the
missing players turn to bat. His batting spot
will be skipped over without penalty.
B. If a team is
roster batting (nine or more players) and a
player on the original lineup card arrives
before the entire lineup has been batted, he may
be added to the end of the batting order
provided he is announced to both the plate
umpire and the opposing team when he arrives to
the field. Once announced, he will be placed at
the end of the batting order.
C. Players who
arrive late for the start of the game shall be
added to the team batting order at the end of
the lineup and bat when this position comes up.
Players who must leave before the end of the
game may do so. Their position in the batting
order will be ignored for the rest of the game
and no out will be charged unless the batting
order fall below nine players.
D. If roster
batting, any time the batting order is reduced
by an ejection, an automatic out shall be
declared in that batting order position.
Run Rules
A. All games,
including tournament championship games, will be
played with a run rule in effect.
B. The run rule
for all games will be as follows: 15 runs after
3 innings, 10 runs after 4 innings and 8 runs
after five innings.
C.
In ages 5,6,7 &
8-year-old games, teams will be limited to seven
(7) runs per inning.
D.
In ages 5,6,7 &
8-year-old games, mathematical elimination will
apply.
Safety Rules
A.
While on
offense, only the batter and the on deck batter
shall be outside of the dugout fence.
B.
A bat boy/girl
may leave the dugout to retrieve a bat after all
playing action is completed.
C.
All bat
boys/girls must have a helmet with two earflaps
when not in the dugout.
D.
While on
defense, there shall be no equipment outside the
dugout; this includes the on deck circle.
E. Catchers are
required to wear helmets that protect both ears
and the back of the head. Either throat
protector or mask protecting the throat must be
worn. Skullcaps are not permitted. Catchers
are also required to wear a protective cup.
F.
A player
participating in a USSSA sanctioned game shall
not wear jewelry. PENALTY: The umpire shall
ask the player to remove the jewelry. Play
shall not be resumed until the jewelry is
removed or the player is replaced. This is not
an ejection or an out. Medical alert bracelets
or necklaces are not considered jewelry. If
worn, they must be taped to the body so as to
remain visible.
G. Shoes with
metal cleats may not be worn by players that are
playing as a twelve (12) year old or younger.
H. The use of cell
phones is prohibited on the playing field by
players, coaches or umpires.
I. If the runner
from third base is running toward home plate
attempting to steal or is participating in a
squeeze play, the following apply: 1) The batter
has two options take the pitch or attempt to
bunt the pitch. PENALTY – Failure to do so will
result in the following: 1) The batter is called
out 2) All runners return to the base occupied
at the time of the pitch 3) The third base coach
is ejected. NOTE: With the bases loaded, three
balls and two strikes on the batter, coaches
please have your runner on third start running
towards the third base dugout and not sprinting
towards home plate. UMPIRES: In this
situation, please be aware that this is not a
steal play or squeeze play if the batter swings
the bat. Do not enforce the penalty with this
circumstance.
Slide Rule
A. A legal slide
can be either feet first or head first. If a
runner slides feet first, at least one leg and
buttock shall be on the ground. If a runner
slides he must slide within the reach of the
base with either a hand or a foot without going
past the base.
B. On a force play
if the runner slides, it must be on the ground
in a direct line between the two bases, stopping
at the base. The runner may slide or run in a
direction away from the fielder to avoid making
contact or altering the play of the fielder.
PENALTY – An illegal slide causes both the
runner and the batter-runner to be called out
and all other runners to return to the base
occupied at the time of the pitch.
C. No player shall
initiate malicious contact. The question of
what is malicious is umpire judgment. PENALTY –
The player initiating malicious contact shall be
removed from the game. NOTE:
There can be a collision where both players go
head over heals and not be malicious
contact. The key for malicious contact is
"intent", umpires need to ask themselves when
making the call, "Did the runner deliberately or
intentionally run into the fielder to break up
the play or cause harm to the fielder?" If your
answer is yes, then you have malicious contact,
if your answer is no, then it is a clean play
and you have nothing. Umpire's need to be
careful when making this call as to not eject a
player if the intent is not there. Keep in mind
that the younger ages are just learning the game
and sometimes there will be contact by the
runner not sliding and running into the
catcher. Remember the key word is "INTENT".
D. Runners are never required to slide,
but if a runner elects to slide the slide must
be legal.
E. To prevent contact, if the fielder
has the ball or his receiving of the ball is
imminent the runner has the following choices:
1) Slide 2) Give Up 3) Go Around or 4) Go Back
If contact results due to the runner failing to
do one of the above, the runner shall be
declared out and ejected from the game.
F. If a defensive player is obstructing
the runner (judgment call by the umpire),
contact by the runner is not illegal unless
malicious.
Speed Up Rules
A. At anytime with time remaining on the
clock, the team at bat may use courtesy runners
for both the pitcher and/or catcher of record.
Running for the incoming pitcher and catcher is
not permitted. Once time has expired, courtesy
runners will not be permitted. The same runner
may not run for both the pitcher and the catcher
in the same half inning. A courtesy runner will
be designated as a player not in the batting
order or if roster batting, the last out (not
necessarily the last batted out). Courtesy
runners are mandatory for the catcher with two
outs provided time has not expired. Courtesy
runners for the catcher are optional before two
are out.
B. The defensive team may give an
intentional base on balls by having its catcher
or coach request the umpire to award the batter
first base. This may be done before pitching to
the batter or on any ball and strike count. It
is a dead ball when an intentional base on balls
is being awarded, no runners can be put out or
advance. An intentional base on balls is only
in effect for ages nine (9) and above. There
will be no intentional base on balls for coach
pitch or tee ball games.
C. The batter must keep at least one
foot in the batter’s box throughout his time at
bat with the following exceptions: 1) The batter
swings at the pitch 2) The batter is forced out
of the box by the pitch 3) The batter attempts a
drag bunt 4) The pitcher or catcher makes a play
or attempted play at any base 5) The pitcher
leaves the dirt area of the pitching mound 6)
The plate umpire calls time 7) The catcher does
not catch a pitched ball. If the batter leaves
the batters box and one of the above exceptions
does not apply, the umpire may call an automatic
strike if he determines leaving the batters box
delayed the game. The batters box is defined in
the rulebook even if it is not marked on the
field and all batters box restrictions still
apply.
D. There will be no infield warm up
between games in tournament play.
Starting A Game
A. Teams age 9 and up, can start a game
with eight (8) players provided they take an out
for the 9th player. If a team has
not taken the field ten (10) minutes after the
scheduled start time of a game, the game will be
declared a forfeit. Teams must have a minimum
of eight (8) players to start a game. Anything
less than eight, the game will be declared a
suspended game and will not be rescheduled. The
suspended game will then be ruled a forfeit by
the tournament director. Umpires have no
authority to forfeit a game only tournament
directors have that authority.
B. Teams having eight (8) players to
start a game will automatically be the visiting
team.
C. If a teams’ ninth player arrives late
to the game, the manger of that team must make
an announcement at the plate conference before
the game begins and advise both the plate umpire
and the opposing team that he has a player that
will be arriving late. When the player arrives,
he will be announced to both the plate umpire
and the opposing team and be placed in the ninth
spot in the batting order. The game will resume
as if he was there at the start of the game.
D. If batting nine players a team drops
below nine eligible players due to an ejection,
an automatic out shall be declared in that
batting order position, providing there is no
eligible substitute.
E. Teams will flip for home team in pool
play games. In the elimination rounds of
tournaments, the higher seeded team will be the
home team.
Substitutions
A. A team may bat nine, with or without
a designated hitter or the entire roster.
B.
If a team is batting the entire
roster, there is free substitution on defense,
except for the pitcher.
C.
If a team is batting nine players,
any of the starters may be withdrawn and
reentered one time, including a player who is
the designated hitter, provided such player
returns to the lineup in the same batting
position in which he left.
Suspended Games
A. If a game is called due to weather or
other hazardous conditions, it will be ruled an
official game provided 3 ½ innings have been
completed if the home team is ahead or four
innings if the home team is behind.
B. All games stopped by an umpire for
weather or other reasons before the game is
declared official shall be a suspended game.
Tournament
Refunds
A.
Tournament refunds will be rewarded
for every guaranteed game not played in a
tournament. A refund equal the registration fee
divided by the number of guaranteed games, less
an administration fee of no more than $50.00,
will be refunded if a team gets less than its
number of guaranteed games.
Teams that pull out of a tournament before
scheduling will receive a full refund. Teams
that pull out after the tournament schedule has
been posted, will receive back all remaining
funds after any teams have been paid back for
guaranteed games not received due to the team
not playing in the tournament, less an
administration fee of no more than $50.00.
Any team that forfeits a game in a
tournament is automatically eliminated from the
tournament and will not receive a refund.
Teams
A. Each team is required to have an
online roster at
www.usssa.com before they can be scheduled
for any USSSA tournament event.
Time Limits
A. Below is a guide for tournament
directors for how much time needs to be allowed
between games:
If your game time is… You should start
games every…
1:15 or less One hour
and thirty minutes
1:20 to 1:30 One hour
and forty-five minutes
1:30 to 1:45 Two hours
1:50 to 2:00 Two hours
and fifteen minutes
2:05 to 2:15 Two hours
and thirty minutes
This guide is to be used to allow the umpires to
have a minimum fifteen minutes between games,
giving them time to change cloths and to allow
teams a few minutes to warm up between games all
in the effort to start more games on time.
B. Innings that start within the time
limit will be completed. The umpire shall
announce, if the home team is batting and
winning, “Time has expired, ball game”. If the
visiting team is batting and behind in the score
and time expires, the umpire shall announce, “
Time has expired, we will complete the inning”.
C. If the teams are ready and want to
start early, the time will start on the
catcher’s throw down. If the game is starting
late, the clock will start on the umpire’s
announcement of start at the completion of the
pre-game conference. No umpire shall ever start
the clock without making an announcement to both
teams.
D. If a game is tied after the
regulation number of innings and time still
remains, the game will continue one extra inning
to determine a winner. If the game is still
tied after one extra inning, the game ends in a
tie, even if additional time remains.
E. An inning is deemed to begin at the
moment the third out is made in the previous
inning.
F. The umpires are the sole judge of
time as long as there is no official game clock.
G. The umpire shall not stop the clock
unless there is a serious injury or a weather
delay that stops the game. The umpires on the
field will determine a serious injury and the
decision to stop the clock is of umpire
judgment.
Tournament Game Cards
A. Umpires are responsible for keeping
track of the score by innings, number of out
recorded per pitcher and listing the final
score. Umpires are to print legibly so that
there is no question of the above information.
B. After the game, umpires are to take
the game card immediately to the tournament
director. Managers will have thirty (30)
minutes to sign the card after their game ends
to verify the final score and pitching records
at the tournament director’s table. Failure to
sign the card within the allotted time means
that you are in agreement with the contents on
the card as scribed by the umpire.
C. Umpires are instructed to leave the
field immediately after the game and not to
approach managers to sign game cards.
Tournament Reporting and Seeding
A. Teams will be seeded for pool play
using the USSSA power rating.
B. In the event of a forfeit in pool
play, a win will be awarded to the team gaining
the forfeit and their runs allowed for the
forfeited game will be calculated as an average
of all their games played and then added to
their total runs allowed. If they have only
played one pool game, then the total runs
allowed will be double that of the runs allowed
for that one game played. A team that forfeits
in pool play is out of the tournament.
C. Teams will be seeded for elimination
play using the following criteria:
1)
Won-Loss
2) Head to head (only if two teams are tied)
2)
Least Runs Allowed
3)
Run Differential (Using + - 8 runs max.
per game)
4)
USSSA Points
5)
Coin Flip
D. Place settings will be determined by:
1)
Highest Round Advanced to.
2)
Winner-Loser
3)
Won-Loss
4)
Head to Head
5)
Least Runs Allowed
6)
Run Differential (Using + - 8 runs max.
per game)
7)
USSSA Points
8)
Tie |